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Tampilkan postingan dengan label Mind. Tampilkan semua postingan
Tampilkan postingan dengan label Mind. Tampilkan semua postingan

Lima air mancur teindah di dunia

1.Fountains of Bellagio (Las Vegas): Pertunjukan Koreografi Air
Fountains of Bellagio Hotel di Las Vegas (AS) adalah sebuah kolam air mancur besar dengan pertunjukan yang melibatkan cahaya dan musik. Pertunjukan ini dapat dilihat dari sejumlah titik tertentu di the Strip, dari jalan dan dari bangunan tetangganya. Pertunjukan air tersebut dilaksanakan setiap 30 menit di sore dan awal malam hari, dan setiap 15 menit mulai 8 PM hingga dini hari. The Fountains dibangun di atas danau buatan seluas sembilan ekar. Gerakan air diatur mengikuti berbagai musik; contohnya meliputi “Fly Me To The Moon” (Frank Sinatra), “Time to Say Goodbye” (Sarah Brightman dan Andrea Bocelli) dan “My Heart Will Go On” (Celine Dion).
10 Rupa Air Mancur Terindah di Berbagai Negara
Menurut mitos urban danau ini diisi dengan air kotor dari hotel, padahal menggunakan air segar, yang dibor beberapa dekade sebelumnya untuk mengairi lapangan golf yang sebelumnya menempati tanah itu. Faktanya, air mancur ini menggunakan lebih sedikit air daripada lapangan golf. Mereka menggunakan jaringan pipa bawah tanah dengan lebih dari 1.200 selang yang menjadikannya mungkin untuk melakukan pertunjukan air mancur bersama dengan 4.500 lampu. Diperkirakan bahwa danau air mancur ini memakan US$50 juta dalam pembuatannya.

2.Fountain of Wealth (Singapura): Air Mancur Terbesar di Dunia
10 Rupa Air Mancur Terindah di Berbagai Negara
Fountain of Wealth terletak di bawah tanah di dalam mal perbelanjaan terbesar Suntec City di Singapura dan terkenal karena merupakan air mancur terbesar di dunia. Simbol kekayaan dan kehidupan, desainnya didasarkan pada mandala Hindu, dan merupakan representasi simbolis kesatuan rohani, persatuan dan harmoni diantara empat ras di Singapura. Terbuat dari perunggu, dan terdiri dari sebuah lingkaran dengan panjang 66 meter yang dibantu oleh empat tiang besar. Menempati luas 1683 meter (5521 ft), dengan tinggi 13.8m (45.2 ft). Air mancur ini mencapai tinggi 30 meter.

3.Magic Fountain of Montjuic (Barcelona)
10 Rupa Air Mancur Terindah di Berbagai Negara
Magic Fountain of Montjuic adalah permainan spektakuler warna, cahaya, gerakan, musik dan akrobat air di Barcelona. Terletak di Placa d’Espanya dan National Palau, air mancur ajaib ini menarik ribuan turis setiap malam. Dibangun oleh perancang Carles Buigas tahun 1929 untuk Pameran Universal Besar, hampir 3000 pekerja dilibatkan dalam proyek ini selama kurang dari satu tahun.

4.Volcano Fountain (Abu Dhabi)
10 Rupa Air Mancur Terindah di Berbagai Negara
Sedihnya, tahun 2004 Volcano Mountain – pernah menjadi markah tanah terkenal Abu Dhabi dan salah satu air mancur terindah di dunia – diruntuhkan untuk memberi ruang untuk pembangunan perumahan. Air mancur setinggi 80 kaki ini dibangun menyerupai piramida lingkaran,dengan anak tangga dari keempat sisi menaiki enam platform air mancur ke atas. Pada sore hari, air mancur ini berubah menjadi perunjukan dengan cahaya berwarna sementara air mengalir ke bawah.

5.Big Wild Goose Pagoda Fountains (Xian)
10 Rupa Air Mancur Terindah di Berbagai Negara
Dibangun tahun 652 selama pemerintahan Kaisar Gaozong dari Dinasti Tang, Big Wild Goose Pagoda adalah sebuah bangunan kuno terlindungi dan tempat suci bagi penganut Buddha. Terletak di pinggiran selatan Xian City (Cina), tempat ini adalah rumah bagi air mancur musikal terbesar di Asia, dengan garis cahaya terpanjang di dunia.

parampaa

gue baru tau Parampaa itu tadi malem haha itu juga dari adik gue .
waktu gue coba tadi malem seru sih tapi gila tuh kuis -,-
yaudah deh tadi pagi kan gue seharusnya sekolah ehhh males yaudah gue ambil laptop terus nyoba maen parampaa lagi deh hahaha asik, tapi baru sampe level 14 aja gue udah kalah lagi --" bosen nih ngulang terus dan akhirnya dapet

hahaha doain aja deh supaya gue bisa ngelanjutin sampe level terakhir yaaa ;)

imagination

Imagination

Imagination, also called the faculty of imagining, is the ability of forming mental images, sensations and concepts, in a moment when they are not perceived through sight, hearing or other senses. Imagination is the work of the mind that helps create. Imagination helps provide meaning to experience and understanding to knowledge; it is a fundamental facility through which people make sense of the world, and it also plays a key role in the learning process A basic training for imagination is listening to storytelling (narrative), in which the exactness of the chosen words is the fundamental factor to "evoke worlds."
Imagination is the faculty through which we encounter everything. The things that we touch, see and hear coalesce into a "picture" via our imagination.[citation needed]
It is accepted as the innate ability and process of inventing partial or complete personal realms within the mind from elements derived from sense perceptions of the shared world.[citation needed] The term is technically used in psychology for the process of reviving in the mind, percepts of objects formerly given in sense perception. Since this use of the term conflicts with that of ordinary language, some psychologists have preferred to describe this process as "imaging" or "imagery" or to speak of it as "reproductive" as opposed to "productive" or "constructive" imagination. Imagined images are seen with the "mind's eye."
Imagination can also be expressed through stories such as fairy tales or fantasies. Most famous inventions or entertainment products were created from the inspiration of someone's imagination.
One hypothesis for the evolution of human imagination is that it allowed conscious beings to solve problems (and hence increase an individual's survival fitness) by use of mental simulation.
Children often use narratives or pretend play in order to exercise their imagination. When children create fantasy they play at two levels: first, they use role playing to act out what they have created with their imagination, and at the second level they play again with their make-believe situation by acting as if what they have created is an actual reality that already exists in narrative myth

Description

The common use of the term is for the process of forming new images in the mind that have not been previously experienced, or at least only partially or in different combinations. Some typical examples follow:
Imagination in this sense, not being limited to the acquisition of exact knowledge by the requirements of practical necessity, is, up to a certain point, free from objective restraints. The ability to imagine one's self in another person's place is very important to social relations and understanding. Albert Einstein said, "Imagination ... is more important than knowledge. Knowledge is limited. Imagination encircles the world."
In various spheres, however, even imagination is in practice limited: thus a person whose imaginations do violence to the elementary laws of thought, or to the necessary principles of practical possibility, or to the reasonable probabilities of a given case is regarded as insane.
The same limitations beset imagination in the field of scientific hypothesis. Progress in scientific research is due largely to provisional explanations which are constructed by imagination, but such hypotheses must be framed in relation to previously ascertained facts and in accordance with the principles of the particular science.
Imagination is an experimental partition of the mind used to create theories and ideas based on functions. Taking objects from real perceptions, the imagination uses complex IF-functions to create new or revised ideas. This part of the mind is vital to developing better and easier ways to accomplish old and new tasks. These experimental ideas can be safely conducted inside a virtual world and then, if the idea is probable and the function is true, the idea can be actualized in reality. Imagination is the key to new development of the mind and can be shared with others, progressing collectively.
Regarding the volunteer effort, imagination can be classified as:
  • voluntary (the dream from the sleep, the daydream)
  • involuntary (the reproductive imagination, the creative imagination, the dream of perspective)

Psychology of imagination

Psychologists have studied imaginative thought, not only in its exotic form of creativity and artistic expression but also in its mundane form of everyday imagination. Ruth M.J. Byrne has proposed that everyday imaginative thoughts about counterfactual alternatives to reality may be based on the same cognitive processes that rational thoughts are based on. Children can engage in the creation of imaginative alternatives to reality from their very early years

Imagination and perception

From the work of Piaget it is known that perceptions depend on the world view of a person. The world view is the result of arranging perceptions into existing imagery by imagination. Piaget cites the example of a child saying that the moon is following her when she walks around the village at night. Like this perceptions are integrated into the world view to make sense. Imagination is needed to make sense of perceptions.

Imagination vs. belief

Imagination differs fundamentally from belief because the subject understands that what is personally invented by the mind does not necessarily impact the course of action taken in the apparently shared world while beliefs are part of what one holds as truths about both the shared and personal worlds. The play of imagination, apart from the obvious limitations (e.g. of avoiding explicit self-contradiction), is conditioned only by the general trend of the mind at a given moment. Belief, on the other hand, is immediately related to practical activity: it is perfectly possible to imagine oneself a millionaire, but unless one believes it one does not, therefore, act as such. Belief endeavors to conform to the subject's experienced conditions or faith in the possibility of those conditions; whereas imagination as such is specifically free. The dividing line between imagination and belief varies widely in different stages of technological development. Thus in more extreme cases, someone from a primitive culture who ill frames an ideal reconstruction of the causes of his illness, and attributes it to the hostile magic of an enemy based on faith and tradition rather than science. In ignorance of the science of pathology the subject is satisfied with this explanation, and actually believes in it, sometimes to the point of death, due to what is known as the nocebo effect.
It follows that the learned distinction between imagination and belief depends in practice on religion, tradition, and culture.

Imagination as a reality

The world as experienced is an interpretation of data arriving from the senses, as such it is perceived as real by contrast to most thoughts and imaginings. Users of hallucinogenic drugs are said to have a heightened imagination. This difference is only one of degree and can be altered by several historic causes, namely changes to brain chemistry, hypnosis or other altered states of consciousness, meditation, many hallucinogenic drugs, and electricity applied directly to specific parts of the brain. The difference between imagined and perceived reality can be so imperceptible as to cause acute states of psychosis. Many mental illnesses can be attributed to this inability to distinguish between the sensed and the internally created worlds. Some cultures and traditions even view the apparently shared world as an illusion of the mind as with the Buddhist maya or go to the opposite extreme and accept the imagined and dreamed realms as of equal validity to the apparently shared world as the Australian Aborigines do with their concept of dreamtime.
Imagination, because of having freedom from external limitations, can often become a source of real pleasure and unnecessary suffering. Consistent with this idea, imagining pleasurable and fearful events is found to engage emotional circuits involved in emotional perception and experience . A person of vivid imagination often suffers acutely from the imagined perils besetting friends, relatives, or even strangers such as celebrities. Also crippling fear can result from taking an imagined painful future too seriously.
Imagination can also produce some symptoms of real illnesses. In some cases, they can seem so "real" that specific physical manifestations occur such as rashes and bruises appearing on the skin, as though imagination had passed into belief or the events imagined were actually in progress. See, for example, psychosomatic illness and folie a deux.
It has also been proposed that the whole of human cognition is based upon imagination. That is, nothing that is perceived is purely observation but all is a morph between sense and imagination.

Imagination preceding reality

When two existing perceptions (thesis and antithesis) are combined within the mind, a third perception (called synthesis) is formed. At this point, perception only exists as part of the imagination and can become the inspiration for a new invention or technique.


Belajar itu Menyenangkan

MARIA Montessori (1780-1952), seorang guru anak-anak yang terkenal pernah berujar:
“Yakinlah bahwa di dalam tubuh anak tersimpan semangat belajar yang luar biasa. Ia akan
memilih sendiri materi belajarnya dan berusaha menghadapi kesulitan yang akan ditemui.
"
Mungkin Anda pernah melihat bahwa anak Anda juga melakukan apa yang dikatakan
Montessori di atas. Misalnya, ketika si kecil berusaha membuka bajunya sendiri, mencoret-coret
kertas, ataupun ketika ia memperhatikan sebuah buku dengan penuh minat. Hal-hal itu
merupakan bagian dari proses belajar anak Anda.

Karena itu, perlu dukungan penuh dari orang tua agar waktu-waktu emas ini dapat digunakan
seoptimal mungkin. Hal ini, bisa Anda lakukan di rumah, tak hanya dapat dilakukan oleh
lembaga prasekolah saja. Contoh dukungan orang tua di rumah:
1. Memberi mainan yang bersifat edukatif. Misalnya, permainan balok atau mainan lain yang
bersifat konstruktif.
2. Merangsang minat baca dengan sering membacakan buku cerita bergambar menarik.
3. Dorong minat tulis dengan menyediakan alat tulis dan kertas.
4. Rangsang anak untuk belajar dengan memberikan pertanyaan secara aktif ketika sedang
dalam suatu perjalanan. Misalnya, “Coba, mana pohonnya?", “Mobil itu warna apa?"
5. Ajak si kecil belajar mandiri.
6. Memberi kesempatan padanya untuk belajar bersosialisasi.


Si Jago Meniru
Anak memang jagoan meniru. Sebab, meniru merupakan satu cara melatih otak, demikian kata
pakar pendidikan asal Jerman, Hans Grothe. Untuk memaksimalkan latihan otaknya itu,
berilah contoh dalam kegiatan sehari-hari yang merangsang kemampuan otak. Inilah beragam
aktivitas yang dapat dilakukan:

1.Eksplorasi lingkungan sekitar Ajaklah si kecil melihat dunia sekitar sebagai objek untuk
dieksplorasi. Daun-daun kering misalnya, dapat dikumpulkan dan ditempelkan ke dalam sebuah
buku. Sambil melakukannya, hitunglah daun-daun tersebut. Si kecil akan melihat dan mencoba
meniru.

2.Melakukan gerakan sederhana Ketika makan, si kecil memperhatikan bagaimana cara Anda
menggunakan sendok. Jangan kaget bila suatu hari ia berusaha menyuapi Anda. Ia memang
meniru gerakan tersebut. Perbanyaklah gerakan sederhana seperti ini, misalnya melambaikan
tangan, memberi ciuman, dan sebagainya.

3.Bermain saling meniru gerakan Permainan ini bisa dilakukan bila Anda merasa bahwa si kecil
sudah bosan dengan mainannya. Bila ia melakukan suatu gerakan, tirulah gerakan itu. Lakukan
berulang-ulang agar ia mengerti dan tertawa, dan nanti giliran ia yang akan mengikuti gerakan
Anda. Dalam permainan inilah Anda dapat mengenalkan beberapa gerakan baru.

4.Mengucapkan kata-kata (Balita umumnya sudah dapat mengucapkan kata mama/papa,
mungkin tips untuk menambah kosakata / merangkai kata-kata) Si kecil akan senang
mengulang kata-kata yang Anda ajarkan padanya. Mulailah dari kata-kata yang simpel seperti
Mama, Papa, mamam, dan sebagainya, supaya ia bisa mengasah kosa katanya.

5.Melakukan sesuatu untuk orang lain Kegemaran meniru juga bisa lakukan untuk melatih
keterampilan bersosialisasi. Ajarkan anak untuk melakukan sesuatu bagi orang lain, misalnya
mengambilkan sesuatu, bermain tanpa curang, mengucapkan "terima kasih", "halo", dan
"selamat tinggal", menengok kerabat yang sakit, atau menghibur orang lain yang sedang sedih.